Tag: vr


  1. Oculus Rift DK2

    Finally got my DK2! I've been waitting it for so long. Although I've already read a lot of views, when I first time wear it on, I was still amazed by how well the position tracking works. I almost cant wait to port my dodge VR prototype to DK2 and…

    vr, oculus, technology, DK2

  2. Mocap Experience in Colab

    Last Friday, I had first time played around in Mocap space. It is Amazing~! The body tracking is super accurate and steady, also the latency is low enough to provide high quality VR experience. Hope I can use this to play with my VR prototype, to see if the accuracy…

    vr, mct, mocap, colab

  3. Playtest 16 June for VRDiscsWar

    Playtest in Colab studio~ Yesterday, 16 June, I submitted the latest VRDiscsWar as a part of my Play Paper. I setup this in AUT WG level 10 studio and invited people to playtest. After playtests, I found, in fact, it's not really as good as previous version. Some issues in…

    vr, vrdiscswar, oculus, playtest, videogame, mct, prototype, kinect

  4. Kinect Body Tracking Effects

    Did some experiment to improve our VR prototype today. According to feedbacks, the body was really annoying, so I want to find a way to improve it. I tried to use could-points data from depth data, but it didn't work well because once player not in the Kinect scan area,…

    vr, videogame, prototype, kinect, mct, motion, technology

  5. June Game Meetup VRDiscsWar First Public Test

    Playtests for VRDiscsWar!! Last Wednesday we tested VRDiscsWar demo in PIGsty in AUT WG level 1. The feedbacks were very good, many people interested in our demo and came to try it. These photos were from the playtests video we recorded. There were several people came back to play for…

    vr, vrdiscswar, videogame, prototype, kinect, meetup

  6. Change new environment for VRDiscsWar

    Finally change the environment to this robot theme, also fine-tuned a little bit about the attack gesture recognition. Recorded a video to show the lastest version. Also images for the new environment:…

    vr, videogame, prototype, oculus, kinect, vrdiscwar, video

  7. Added Catch and Attack Function in VRDiscsWar

    Added catch discs and throw back function in our prototype. Still a little bit hard to catch, also not very easy to throw back due to the kinect gesture recognition. Discs seems flying to fast when throw back.....…

    vr, vrdiscswar, videogame, prototype, mct

  8. June VR Jam

    In 1st of June, we held a Game Jam at our house. After long time didint make any thing for VR, we decide to make something. Just post some photos to show our develop process. reading more…

    vr, oculus, mct, prototype, vrjam

  9. Racing!

    Finally got the stand, let's race! Bought G27 for months, but always lazy to setup on the table. The stand is not very solid in fact..... but still great, save lots of time for setup. Also tried several VR demo/games, still got motion sickness very easy, hope DK2 will…

    videogame, toys, racing, g27, vr

  10. Ideas for portable Oculus with Chromecast

    Just came up with an idea for portable Oculus Rit with Chromecast because Ben mentioned he got an Chromecast available. The idea, in fact, came up long time ago, but just didn't have the right device to implement. Basically the idea is attach an Chromecast to Oculus Rift and both…

    oculus, vr, ideas, android