Tag: videogame


  1. Playtest 16 June for VRDiscsWar

    Playtest in Colab studio~ Yesterday, 16 June, I submitted the latest VRDiscsWar as a part of my Play Paper. I setup this in AUT WG level 10 studio and invited people to playtest. After playtests, I found, in fact, it's not really as good as previous version. Some issues in…

    vr, vrdiscswar, oculus, playtest, videogame, mct, prototype, kinect

  2. Kinect Body Tracking Effects

    Did some experiment to improve our VR prototype today. According to feedbacks, the body was really annoying, so I want to find a way to improve it. I tried to use could-points data from depth data, but it didn't work well because once player not in the Kinect scan area,…

    vr, videogame, prototype, kinect, mct, motion, technology

  3. June Game Meetup VRDiscsWar First Public Test

    Playtests for VRDiscsWar!! Last Wednesday we tested VRDiscsWar demo in PIGsty in AUT WG level 1. The feedbacks were very good, many people interested in our demo and came to try it. These photos were from the playtests video we recorded. There were several people came back to play for…

    vr, vrdiscswar, videogame, prototype, kinect, meetup

  4. Change new environment for VRDiscsWar

    Finally change the environment to this robot theme, also fine-tuned a little bit about the attack gesture recognition. Recorded a video to show the lastest version. Also images for the new environment:…

    vr, videogame, prototype, oculus, kinect, vrdiscwar, video

  5. Added Catch and Attack Function in VRDiscsWar

    Added catch discs and throw back function in our prototype. Still a little bit hard to catch, also not very easy to throw back due to the kinect gesture recognition. Discs seems flying to fast when throw back.....…

    vr, vrdiscswar, videogame, prototype, mct

  6. Racing!

    Finally got the stand, let's race! Bought G27 for months, but always lazy to setup on the table. The stand is not very solid in fact..... but still great, save lots of time for setup. Also tried several VR demo/games, still got motion sickness very easy, hope DK2 will…

    videogame, toys, racing, g27, vr

  7. Prototyping of Combat System

    I've made a paper-based prototype for my combat system and I've tested it today in the studio. The concept of this prototype comes from the traditional martial art fighting process. The fighting was broken up to many turns, and each turn all players actions will happen in the same time.…

    mct, prototype, videogame, combat, tabletop

  8. Add new function (Turn Finished) to combat prototype

    After being stuck few days, finally got this function work. Basic idea of this function is recode player's actions in same turn and replay them after turn finished. After clicked the button for finish the turn, player will be moved back to the original place which is the place before…

    videogame, combat, unity3d, rpg, wuxia

  9. Progress of prototyping for realtime-turn-based combat system

    This is the prototype I am currently working on. It's a real-time turn-based combat system.(Please Ignore the player and enemy's avatar, just too lazy to make one.....) The core idea of this prototype is player need to use different moves around different weapons, and which will challenge the player…

    videogame, prototype, combat, rpg, wuxia

  10. Journey

    Last weekend, I had finally played Journey, an amazing videogame for PS3. To be honest, I first time heard about this game was in the screening of the Documentary "Us and the Game Industry", back to last July. At that time I nearly totally no idea about what this game…

    videogame, journey, mct, ps3, thatgamecompany