Tag: prototype


  1. Playtest 16 June for VRDiscsWar

    Playtest in Colab studio~ Yesterday, 16 June, I submitted the latest VRDiscsWar as a part of my Play Paper. I setup this in AUT WG level 10 studio and invited people to playtest. After playtests, I found, in fact, it's not really as good as previous version. Some issues in…

    vr, vrdiscswar, oculus, playtest, videogame, mct, prototype, kinect

  2. Kinect Body Tracking Effects

    Did some experiment to improve our VR prototype today. According to feedbacks, the body was really annoying, so I want to find a way to improve it. I tried to use could-points data from depth data, but it didn't work well because once player not in the Kinect scan area,…

    vr, videogame, prototype, kinect, mct, motion, technology

  3. June Game Meetup VRDiscsWar First Public Test

    Playtests for VRDiscsWar!! Last Wednesday we tested VRDiscsWar demo in PIGsty in AUT WG level 1. The feedbacks were very good, many people interested in our demo and came to try it. These photos were from the playtests video we recorded. There were several people came back to play for…

    vr, vrdiscswar, videogame, prototype, kinect, meetup

  4. Change new environment for VRDiscsWar

    Finally change the environment to this robot theme, also fine-tuned a little bit about the attack gesture recognition. Recorded a video to show the lastest version. Also images for the new environment:…

    vr, videogame, prototype, oculus, kinect, vrdiscwar, video

  5. Added Catch and Attack Function in VRDiscsWar

    Added catch discs and throw back function in our prototype. Still a little bit hard to catch, also not very easy to throw back due to the kinect gesture recognition. Discs seems flying to fast when throw back.....…

    vr, vrdiscswar, videogame, prototype, mct

  6. June VR Jam

    In 1st of June, we held a Game Jam at our house. After long time didint make any thing for VR, we decide to make something. Just post some photos to show our develop process. reading more…

    vr, oculus, mct, prototype, vrjam

  7. Prototyping of Combat System

    I've made a paper-based prototype for my combat system and I've tested it today in the studio. The concept of this prototype comes from the traditional martial art fighting process. The fighting was broken up to many turns, and each turn all players actions will happen in the same time.…

    mct, prototype, videogame, combat, tabletop

  8. AR demo on Google Glass

    I've made Ben's AR prototype work on the Google Glass in today's Maker Night! Due to there's no launcher in Goolg Glass, we need to launch application in CLI using adb. 1.install the APK which is built for standard Android device. 2.find out the package name using fowlling…

    prototype, android, ar, googleglass

  9. Progress of prototyping for realtime-turn-based combat system

    This is the prototype I am currently working on. It's a real-time turn-based combat system.(Please Ignore the player and enemy's avatar, just too lazy to make one.....) The core idea of this prototype is player need to use different moves around different weapons, and which will challenge the player…

    videogame, prototype, combat, rpg, wuxia

  10. Prototype about Portable Oculus Rift with Remote Kinect

    These are recently made prototype about Oculus Rift and Kinect. This one is only tracing position, the moving is very smooth in this demo, player can walking around, and felt really like in physical world. This is the same prototype but added body tracing. The moving is also smooth, just…

    prototype, kinect, video, oculus, vr