Tag: combat

  1. Prototyping of Combat System

    I've made a paper-based prototype for my combat system and I've tested it today in the studio. The concept of this prototype comes from the traditional martial art fighting process. The fighting was broken up to many turns, and each turn all players actions will happen in the same time.…

    mct, prototype, videogame, combat, tabletop

  2. Add new function (Turn Finished) to combat prototype

    After being stuck few days, finally got this function work. Basic idea of this function is recode player's actions in same turn and replay them after turn finished. After clicked the button for finish the turn, player will be moved back to the original place which is the place before…

    videogame, combat, unity3d, rpg, wuxia

  3. Progress of prototyping for realtime-turn-based combat system

    This is the prototype I am currently working on. It's a real-time turn-based combat system.(Please Ignore the player and enemy's avatar, just too lazy to make one.....) The core idea of this prototype is player need to use different moves around different weapons, and which will challenge the player…

    videogame, prototype, combat, rpg, wuxia